MISSION BRIEFINGS
Four ways to fight for the sector.
Every mode shares four houses, ten ships per house and a battlefield of rival motherships. The objective changes what your team should defend, escort or attack. Bots fill empty seats in multiplayer and join you in solo practice.
Open Battlefield
Break the enemy mothership’s outer modules, destroy its core and hunt down the surviving ships. Losing a mothership ends that house’s respawns, but does not instantly eliminate its remaining pilots.
Your role: combine attacks with your wingmates instead of feeding ships into a defended station one at a time. Protect your own mothership so damaged allies have somewhere to repair and fallen pilots can return.
Transporter Escort
Slow, defenseless ore transporters travel from each mothership to the central crystal field, load supplies and return home. Successful deliveries repair the mothership and can rebuild destroyed modules. A destroyed transporter redeploys after a delay.
Your role: escort your supply ship on its route and intercept enemy deliveries. Damaging a transporter earns rewards as well as destroying it. An attack on the enemy base is more effective when your team also interrupts the supplies that would repair it.
Capture the Flag
Claim the golden core and tow it to your own mothership. Bases begin as exposed cores; deliveries build outer modules and then help protect and repair the station. The carrier moves slowly and cannot fire.
Your role: escort the carrier, intercept rivals and recover the core when it drops. A destroyed carrier leaves the objective behind for another ship to collect. Watch its map marker and feed announcements instead of searching the entire sector.
Bombing Run
Take the central nuclear payload toward an enemy mothership. Carrying it slows your ship and disables your weapons. The fuse begins on the first pickup and keeps counting down when the bomb is dropped. A dropped bomb drifts onward, ready for another pilot to catch.
Bringing the payload close enough to an enemy mothership triggers detonation. The blast can devastate station modules and nearby ships, including allies. If the fuse expires first, it explodes wherever it is.
Your role: clear a path for your carrier, attack enemy carriers and get out of the blast zone. Carrying and supporting the objective contribute rewards. Defenders face longer respawn waits as the bomb approaches their mothership, giving a coordinated assault a chance to break through.
Which mode should I start with?
Try Open Battlefield for the basic rhythm of flying, fighting and repairing. Choose Transporter Escort for supply defense, Capture the Flag for carrier teamwork or Bombing Run for a timed attack. Solo flight is a useful place to learn any of them before joining a live lobby.
Read the controls and upgrades guide to prepare your ship, or return to Starquest and choose your next battle.